Showing posts with label Michael Taylor. Show all posts
Showing posts with label Michael Taylor. Show all posts

Friday, February 04, 2011

And So It Begins...


Above is a photo posted to Twitter by SyFy exec Mark Stern of a Blood & Chrome production meeting. You can see David Eick to the immediate right of the frame. (click to embiggen.)

And here's the new rookie viper pilot William Adama, call sign "Husker" to be portrayed by Luke Pasqualino:


Entertainment Weekly broke the casting news:

Syfy has cast Luke Pasqualino (Skins — U.K.) as Adama. While Ben Cotton (Hellcats, Riese) is the other lead, playing Adama’s commanding officer.

First, here’s some official character descriptions that give you some new details about the show:
Pasqualino will star as the young, talented fighter pilot William Adama, a recent Academy graduate who finds himself assigned to the newest Battlestar in the Colonial fleet: the Galactica. Full of ambition and in pursuit of the intense action that the Cylon war promises, Adama quickly finds himself at odds with Coker (Cotton), the battle-weary officer to whom he reports. With 45 days left in his tour of duty, Coker desires an end to battle just as much as Adama craves the start of it. Though they clash at first, the two men forge an unlikely bond when a routine mission turns dangerous and becomes a pivotal one for the desperate fleet.

Blood & Chrome is set during the 10th year of the first Cylon war. The show will debut with a two-hour pilot on Syfy, executive produced by David Eick.


Several sites have read the script for Battlestar Galactica: Blood and Chrome either in full or in part, and if you click on the following links you will find spoilers here at, io9, Trek Web, and Spinoff Online. Readers are reacting positively to the storyline as Charlie Jane Anders wrote:
The best thing I can say about Battlestar Galactica: Blood and Chrome is that it feels like BSG. More than the BSG TV movies, more than Caprica, this feels like the gritty, intense show about real characters in impossible situations that we fell in love with. Of course, this time around, we’ll know how everything turns out in advance — but the journey may actually be pretty gods-damned compelling, judging from these pages.


In other news....

Check out this highly detailed map of the Twelve Colonies that you can order from Quantum Mechanix.

Ronald D. Moore's original Series Bible for Battlestar Galactica has been leaked online, and reveals the original shape of the show and the plans for the first season. (Or is this the real show Bible?)

CNN profiled Jane Espenson.



Katee Sackhoff and Tricia Helfer were recent guests at the Women of Sci-Fi Expo in Texas where they talked to fans and did an Acting Outlaws live stream.

And Jamie Bamber has a new BBC show, Outcasts which looks to have some BSG qualities. Watch the trailer here.

Thursday, December 23, 2010

First Look: Blood and Chrome




Preliminary concept art for Battlestar Galactica: Blood and Chrome has been revealed. Via, Blastr, HDR, io9, and Screenrant.

In a brief interview with the Galactica Sitrep, Battlestar Galactica: Blood & Chrome writer and executive producer Michael Taylor says about the artwork:

Those pics were just the first of the many concept art sketches we've been creating. They don't necessarily reflect any particular incidents in the script; as "concept" drawings they're helping us flesh out the new world of Blood & Chrome. And it is a new world, one that owes much to the BSG series of the past but at the same time uses CGI to open up that world in ways that we hope fans will find fresh and exciting.

As for the show's status, SyFy has officially green-lit a two-hour pilot, and we have begun pre-production, with filming expected to begin at the end of January, or very shortly thereafter. This is the fun part for me: seeing the script take tangible shape (or "virtually tangible" shape, since practically all of the pilot will be shot on green screen) as our director (Jonas Pate), DP (Lukas Ettlin), VFX supervisor (Gary Hutzel) and a host of artists -- and of course the cast that we'll soon be gathering -- bring it to life.


For more background on Blood and Chrome see our previous coverage here.

Saturday, October 23, 2010

Battlestar Galactica: Blood and Chrome

Battlestar Galactica: Blood in Chrome is set to be made as a telefilm and potential backdoor pilot for SyFy. Originally planned as a series of webisodes, SyFy instead decided that Michael Taylor's script was of a larger scale and scope than webisodes could contain. Mo Ryan of the AOL TV has further details and she spoke to SyFy's Mark Stern about the project.

Here's the official press release about the project from Syfy:

New York, NY – October 22, 2010 – Syfy is readying an exciting all-new chapter in the Battlestar Galactica saga with a greenlight for Battlestar Galactica: Blood & Chrome from Executive Producer David Eick, it was announced today by Mark Stern, Executive Vice President of Original Programming, Syfy and Co-Head of Content for Universal Cable Productions. Universal Cable Productions will produce the 2-hour pilot with Syfy utilizing cutting edge CGI and virtual technology.

Battlestar Galactica: Blood & Chrome takes place in the 10th year of the first Cylon war. As the battle between humans and their creation, a sentient robotic race, rages across the 12 colonial worlds, a brash rookie viper pilot enters the fray. Ensign William Adama, barely in his 20's and a recent Academy graduate, finds himself assigned to the newest battlestar in the Colonial fleet... the Galactica. The talented but hot-headed risk-taker soon finds himself leading a dangerous top secret mission that, if successful, will turn the tide of the decade long war in favor of the desperate fleet.

"The 'Galactica' universe as re-imagined by Ron Moore and David Eick is rich with possibilities and backstory," said Mark Stern. "We jumped at the chance to revisit the William Adama character and explore this exciting chapter in the BSG narrative which falls between the events of the original series and the prequel, 'Caprica,' currently airing on Syfy."

"While maintaining the themes of politics, social propaganda, and the timeless question: what does it mean to be human? – 'Blood & Chrome' will also return us to the authentic, relentless depiction of combat and the agony and ecstasy of human-Cylon war, which was the hallmark of 'Battlestar Galactica's' early seasons," said David Eick.

Michael Taylor wrote the teleplay from a story by Eick, Taylor and Bradley Thompson & David Weddle.

Wednesday, March 17, 2010

An Evening With Caprica

Those of us who made it to the CAPRICA panel event at the New York Paley Center tonight got an unexpected treat: advance screenings of both this week's new episode and next week's mid-season finale! Unfortunately for me, I was late and only got to see the latter (written by BSG alum Michael Taylor btw). It was... astoundingly action-packed, with cliffhangers galore! Also, you get the unique joy of seeing James Marsters say the words: SO SAY WE ALL. Frak yeah.

The Q&A panel after the screening with Ron Moore, David Eick, Syfy's Mark Stern, and castmembers Esai Morales, Sasha Roiz, Alessandra Torressani and Magda Apanowicz was a lot of fun and quite informative. Those Adama brothers are a hoot...

A couple of highlights gleaned at the panel:
- No one would say exactly when the second half of CAPRICA season one will air (although SyFy has apparently told the press October 2010). And despite the rumors from earlier this month, no one mentioned CAPRICA getting renewed, or any other new BSG spinoff ideas. Keep your fingers crossed.
- Ron Moore confirmed that we will visit two other colonies in the next set of episodes after the hiatus: Gemenon and Tauron.
- When asked if an ending has already been worked out for this series, Moore and Eick say they have not done that yet, it is too soon. They see around six organic endpoints, each is a landmark event within the timeline between the current present on the show through to the events of the BSG miniseries.
- Esai Morales says that big changes are afoot for Joseph Adama in the back half of the season, following some crucial developments we saw tonight in the mid-season finale.
- Sasha Roiz got his role as Sam Adama after auditioning for the role of Tomas Vergis (Graystone's business rival). James Marsters was being considered originally for the role of Vergis as well... but his unique talents seemed much more suited to Barnabus.
- To answer a question I got this evening: NO, Michelle Forbes does not have a cameo in CAPRICA 109. That's just someone who looks like her a bit.

OK I'm tired. Goodnight for now -- meanwhile, for the rest of you who attended tonight, please leave your (NON SPOILERY) thoughts in the comments. Did you enjoy this week's new episode? Did anyone post panel video on youtube yet? Etc.

ETA Thursday AM:

The Paley Center did a great livetweet of the event last night.

At the Syfy upfronts this week, Esai Morales elaborated further to io9 about "the wringer" Joe Adama will go through in 1.5, and says that CAPRICA's renewal is still up in the air:

We don't know when we're going to get picked up, so my choices are limited – I can't go out for pilots, but I don't want to because I really enjoy [Caprica]. I enjoy doing television for people with brains. ...I like that the show makes you think, and it sells ideas. It sells questions. It sells perspectives. Do you believe in one god or many or none? There's no good or bad – there's good or bad deeds. As they say in the Bible, God loves the sinner, not the sin. ...This show makes you think. If you want to scratch the surface, you'll get something more than backdrop.

Friday, June 26, 2009

Watch Virtuality Tonight -- So Say We All: An Interview with Michael Taylor



"Virtuality" a two-hour backdoor pilot from Battlestar Galactica writers Ronald D. Moore and Michael Taylor airs on FOX from 8 to 10 p.m. tonight.

Writer and co-creator of Virtuality, Michael Taylor was kind enough to sit down for a brief phone interview with me:

Galactica Sitrep: What was your starting point for the idea/concept? What interested you the most about a long term space mission?

Michael Taylor: It started with producers Lloyd Braun and Gail Berman. Lloyd had this idea for a space show about a long space mission, where the ship would whip around the sun and go off on a long voyage. In my back pocket I had an idea for a Mars Colony story. Lloyd then suggested Ron and I get together to work on it. Ron came in and was fascinated with the idea of what astronauts would experience on a long term mission and how they would keep the crew sane for that duration. So, he keyed on the idea of virtual reality. In the show we use the VR for Mission critical skills and training, so that they are able to rehearse and prepare for their mission to Epsilon Eridani all while traveling there. We also show them using VR to control the ship. That became the nub for what the show was about. We see today, contemporary astronauts sending messages home to their families, and doing broadcasts from space for school kids.

Then we keyed on the idea of a reality show. That became the third element. We have the Space mission, virtual reality modules and then the idea of a layer of this reality show they were forced to do, since the reality show is a corporate sponsor of the mission. That crystalized the whole story. It allows us to explore what is real, what is not real? Do things that happen in our mind have as much weight as what happens in real life?

Through VR, we can focus on the inner lives of the characters. The most satisfying thing was writing about people in-depth. Just as in BSG, the most essential part was the lives of the characters. Here we have 12 characters stuck in a test tube, and we get to explore their fantasies and fears.


GS: What was the process like working with Ron Moore to create it?

MT: Working with Ron is like working with a guy who's got a genie in a bottle. He guided the show every step of the way. He guided the script. We had a real partnership. We really wanted to work on new territory together. Ron worked closely with director Peter Berg. We were very lucky to have Peter Berg. We both loved Friday Night Lights, and The Kingdom. He has a great visual style, with a lot of hand held camera and close-ups. Pete is very improvisational. We actually shot ten webisodes while filming the pilot. Only two are online. Those stories were outlined, but not scripted. Pete and the actors got to improvise their webisodes. A lot of the confessional material used in the pilot for the reality show segments, was drawn from the webisode filming, all purely improvised, with Pete Berg prodding them and provoking them to explore inside their characters heads, and inner lives. It gave a vitality to the project, getting us off the page, almost like a theatrical experience. Pete brought a wonderful energy and vitality to the whole project.

GS: What were some of the genre films and TV show touch stones for you and Ron as you developed it?

MT: Ron is even less about influences than I am. Certainly I have been inspired by films like 2001, and Solaris, the original Russian film, as well as the Steven Soderbergh remake, films that explore inner space as much as outer space. With Ron its about leaving those influences behind and moving into new and original territory to move the genre forward. That was the goal.

GS: Have you heard of Prof. Nick Bostrom's simulation theory? Is the idea of “what is reality” something you want to explore?

MT: Actually I read about String theory. The idea that the whole universe and everything in it is a projection or vibration of these strings. So, the universe is a kind of virtual reality. The idea that everything in the universe itself could be a kind of simulation was intriguing to me. If we get deeper into the show we will be exploring what is real, and does it even matter?

GS: You've said you consulted with folks at NASA, what were some of those contributions?

MT: I talked to one NASA person, a wonderful psychologist named Nick Kanas, from tracking him down online. He was helpful in understanding of the reality of long term space flight and the human interactions of the crew. He told me any mission like this would definitely have a medical doctor and a psychologist to monitor the crew's mental health. NASA is exploring these ideas to test isolation effects on astronauts for long term missions.

GS: What was Fox's reaction to the inclusion of a gay couple in Virtuality?

MT: We had no resistance from Fox at all. It just made sense on a whole lot of levels. We wanted to explore all kinds of relationships in a realistic way. Fox was really excited about all aspects of the show really. And the character relationships are the focus of the drama.

We really hope they roll the dice. The climate today in network TV is very knee jerk and reflexive and fear based. The TV business is changing under our feet. But, we're getting great reviews. People are really into it and are gravitating toward it. ABC took a chance on LOST, and it's proved successful. We think there's an audience out there for this kind of show, but people need to vote with their eyeballs on Friday night.

Originally Fox was going to air it on July 4th, which would have given it no chance. But, they've moved it up and Fox Publicity is pushing it like hell and we're getting media attention. And the options on all the actors haven't expired yet. So, I've told the cast not let your heart get broken again. But the material is getting out there. We just need viewers to vote with their eyeballs on Friday night.


GS: You and Ron sketched out some broad strokes of where the show would go in the first season... If the show were to somehow be picked up somewhere would you continue along those lines?

MT: Yeah, we'll be off at a gallop. We really want to do a show full of suspense, action, and drama. It's also a murder mystery. An Existential murder mystery. The pilot episode raises questions. Great SF is always about asking questions. Tune in and we hope to get to provide the answers.

GS: Why will BSG fans like this show? One major source of BSG's strength was its willingness to tackle tough topical issues. What problems and issues, if any, does Virtuality explore?

MT: What I think BSG fans really love is exploring the characters. Through this new show, we're taking SF into a whole new contemporary area. Virtuality does the same thing as BSG in that sense. Here again we are trying to do something new, and take the genre in yet another step further. It's a fresh flavor. We literally have a a new vehicle, the Phaeton, and it takes us into new territory. Ron and I have a lot of new ideas we want to explore. BSG was more political and of its time. It really crystallized during the New Caprica plot line in early season three. BSG examined our political situation over the last eight years. But, Virtuality is a different beast. It's less political and more technological. It's more contemporary in dealing with how technology is effecting us. How we are changing with the internet, spending our time looking at screens, deluged by TV, reality shows, and news media. We are already living in a virtuality, and we have relationships with people online. Like much of SF it is really a mediation of the present, through a futuristic prism. This show resonates culturally, where we live right now, right here, in this moment.

GS: With Earth in peril how is Virtuality's take on the concept fresh?

MT: It raises the stakes of their mission. It's what they are told, and our characters will always wonder what the truth is. What is reality is a central question to the whole story. Certainly 30 years from now, if we don't change our ways, our ecology is in danger. Global warming is changing our lives right now on this planet. In the context of the show, one of our characters says, "We've got bigger problems back home." But, it's certainly a question if they are being told the truth. What is real, what is not.

GS: The Clea Duvall character Sue Parsons seems very reminiscent of Starbuck. How are they similar? How are they different?

MT: Certainly Starbuck was a staring point. Sue Parsons is a pilot, a flyer. She's tough. But, that's just a starting point. You think you are getting a character you've seen before, but you will realize she's very different than Starbuck. Starbuck was a bit of an inspiration a bit of a touch stone, but she's more self-aware and more aware of her baggage from the start, whereas it took Starbuck years to get to that point of understanding.

GS: Can we expect some conflict with the ship's omniscient computer system, as in 2001 or Alien?

MT: Our AI is named Jean, a female, AI. Later on in the show, the crew begins to wonder if something has gone wrong with the AI. But, AI is implicated in a much broader sense. Just as in video games, your actions in the environment effect the game and affect the game's AI. It's something we want to explore.

GS: If a series happens would there be any further overlap of BSG talent - writers, producers, actors?

MT: We'd love to have staff from BSG. Everyone is kinda scattered. Jane Espenson and I are working on Caprica. Michael Angeli is writing pilots. David Weddle and Bradley Thompson are on CSI. But, it would be lovely to bring the team back together again someday.

We begin shooting Caprica in a few weeks. It's a very exciting time for all of us. Ron is going up to Canada and is directing one of the first ones. We have a bunch of scripts were all working on and we're getting our ducks in a row. It's going to be great.


GS: Final thoughts on Virtuality?

MT: Watch it! If you care about good SF and you read great speculative fiction by writers like Philip K. Dick and Frank Herbert, here's your chance to lay your eyes on something new. People need to watch. It's a fun two hours, and it's worth you time. Vote with your eyeballs. Do you have anything better to do on a Friday night?


Trailer for "Edge of Never" Virtuality's reality show, within the show.











Cast interviews collected by nobodysleepsanymore.


Also, Michael Taylor talked to Maureen Ryan of the Chicago Tribune about Virtuality and Caprica. (Read Mo's review of the pilot of Virtuality here.)

Taylor was interviewed as well by AMC's Sci-Fi Scanner Blog and by Televisionary.

And check out his great recent talk with Hitfix.

Alan Sepinwall reviewed Virtuality "Go No Go" for NJ.com. Heather Havrilesky writes a review for Salon.

James Poniewozik for Time Magazine reviews "Virtuality's bold lonely mission."

And Brian Ford Sullivan previewed the pilot film for The Futon Critic. Sullivan also interviewed the cast and crew, here.

And ScriptPhD reviews the show and writes:

Indeed, Virtuality bears several trademark Ronald D. Moore stamps: great science, terrific characters, and humanity-driven conflict and desperation. While Battlestar Galactica’s primary science angle focused on Cylon artificial intelligence, in Virtuality, astrophysics, geology and astrobiology take center stage. Especially pertinent amidst NASA’s recent exploratory missions, the Phaeton module employs top of the line physics to propel itself to far reaches of outer space, while self-contained greenhouses and laboratories analyze evolutionary life origins and biological compositions of space. Colorful characters abound on the Phaeton crew, including lead navigator/designer with a painful past Jules Braun (Erik Jensen), aggressive, self-destructive pilot Sue Parsons (Clea DuVall), paraplegic, self-doubting co-pilot Jimmy Johnson (Richie Coster), gay couple Val Orlovsky (Gene Farber) and Manny Rodriguez (Jose Pablo Cantillo) providing an infusion of hope and optimism, and married astrobiologists Kenji Yamamoto (Nelson Lee) and Alice Thibadeau (Joy Bryant) debating the pros and cons of raising a child aboard the confined ship. Compounding the stress and importance of Phaeton’s mission are your basic everyday problems: the ship’s only doctor (Omar Metwally) has Parkinson’s Disease, there aren’t enough medical supplies to sustain a ten-year mission, an escalating conflict of personalities and strategies between Captain Pike and his co-pilot, and the rampant obliteration of Earth by natural disasters. As he did in Battlestar, Moore does an exemplary job of using the scientific questions of our time as a platform to probe deeper into the meaning of life, humanity, and the ethical limits of an imminent fight for survival.

The most attractive aspect of Virtuality is how hip, modern and current it feels. With sleek, bright sets, fast-paced camera action from director Pete Berg, and gorgeous computer generated imaging of outer space and the virtual reality scenes, the show departs visually from the austerity that is often a sci-fi staple. It is also a shrewd, tongue-in-cheek satire about our obsession with “celebrity” against the backdrop of an all too plausible environmental reality here on Earth. The action aboard the Phaeton is being broadcast back on Earth as the most popular reality show of all time, “The Edge of Never,” being seen by billions every week. Orchestrated by Dr. Roger Fallon (James D’Arcy), whose simultaneous roles as reality show producer and on-board psychologist come into conflict, the show combines the drama of Earth’s impending doom and the search for other habitable planets with our modern televised voyeurism. Hosted by the well-meaning but invasive Billie Kashmiri (Kerry Bishé), the show meticulously follows every facet of the crew’s quotidian existence, complete with ubiquitous cameras throughout the ship, Big Brother-style confessional rooms, and manufactured conflict to entertain the masses. Combining Star Trek and The Hills, Virtuality adds yet another layer to the confounding question of what is real, what is virtual, and where the twain shall meet. All of this action and philosophy culminates in a shocking surprise twist that you will never see coming. It will test the sense of trust and camaraderie aboard the vessel, raise questions about the boundaries of escapism in a virtual world, and put in danger the crew’s psychological capacity for their ten-year mission in outer space.



Michael Hinman at Alpha Airlock examines the FX unitized in the pilot.

Actor Jose Pablo Cantillo who plays Manny on Virtuality is interviewed Michael Jensen, editor of After Elton.

Good Ship Phaeton has extensive coverage of the show including Michael Taylor's Top Ten Reasons to Check out Virtuality:
10. Free “Friend of Ron Moore” ball cap (normally only available on “Ron Moore Day” at Dodgers stadium).
9. Get reserved seats at the hottest panel at Comicon next year!
8. Receive your very own easy-to-assemble Starship Phaeton, no pilot’s license needed to operate provided you stay within the solar system and always wear a helmet.
7. What else are you gonna do on a Friday night? Um, okay, so maybe that’s a crappy reason but hey, that’s why it’s up here at number 7.
6. Yes, I know, by asking you to forward this message I’m essentially involving you in a pop culture pyramid scheme. But look at it this way: You’re getting in on the ground floor! So after this letter has propagated for 10 generations, you’ll be able to tell, um, 100 billion people “I told you so” when they write back to say they liked the show!
5. It’ll give my Mom something to brag about.
4. By staying in and watching the show, you’ll save gas and help save the environment! It’s socially responsible!
3. After watching the show, you too will be able to use the word “virtuality” in a sentence!
2. Because if enough people watch the show this Friday, there’s a decent chance it’ll actually get to become a full-blown TV series. And the number one reason to check out “Virtuality” on Friday and encourage your friends to do the same:
1. ’Cause it’s a frakkin’ cool show!

Don’t forget, Virtuality is airing this Friday at 8/7c!


Last week Ronald D. Moore, co-creator of Virtuality with Michael Taylor, did an extensive conference call with members of the media to discuss the show and it's potential future. Angel Cohn of televisionwithoutpity provides a complete transcript. Other reports on the conference call from: Wired, IF, Miss Geeky, TV Week, IESB, MovieWeb, The Deadbolt, Daemon's TV and TV Guide.

Images and clips from Virtuality.

And check out Trek Movie Report's full briefing on Virtuality.

Tune in to FOX tonight at 8:00 P.M. to see Virtuality.

Monday, June 15, 2009

12 Minutes of Clips from VIRTUALITY

Fox has released a clip reel that proves what the pilot script suggested last year; VIRTUALITY has much in common with the human culture on view in the films ALIEN, SILENT RUNNING, or SUNSHINE. "Edge of Never," the reality TV show-within-a-show, is a clever new aspect to a familiar genre. This feels very different from BSG...different but promising.

VIRTUALITY airs 8-10pm on Fox, Friday June 26th.




Especially enjoying that landscape-painting scene. That is exactly what I would be doing in my own virtworld...

(via The Live Feed)

Tuesday, June 02, 2009

VIRTUALITY air date moved to June 26, 2009

Interesting news from Fox in my inbox this morning. Wonder what prompted the move from its original July 4th air date? Should we be excited...or depressed, since Fox clearly calls this a "movie" now, rather than a "pilot."

Either way: can't wait to see it. Seat42F and HitFix posted the newly-released cast photos, here's one below:


FOX’s original science-fiction thriller movie VIRTUALITY will make its World Broadcast Premiere on Friday, June 26 (8:00-10:00 PM ET/PT), and headlining the all-star cast is familiar face Nikolaj Coster-Waldau (“New Amsterdam”). Nikolaj plays Commander Frank Pike, head of a space crew embarking on a 10-year journey through outer space in order to save an unsustainable Earth...all before the eyes of a worldwide audience. But when the crew’s cutting-edge virtual reality technology, meant to maintain their sanity on the long voyage, starts to go horribly wrong, the Commander must make a crucial decision.

Highly anticipated in the sci-fi world, VIRTUALITY was produced by Ronald D. Moore (“Battlestar Galactica,” “Star Trek: The Next Generation,” “Caprica”) and Michael Taylor (“Battlestar Galactica,” “Star Trek: Voyager,” “Caprica”), and it was directed by Peter Berg (“Friday Night Lights,” “Hancock”).

The 2-hour movie raises fascinating questions about the lines (or lack thereof) between reality and virtual reality. What would you do if you were faced with the prospect of going on a 10-year space journey to another planet in order to save an Earth ravaged by global warming, food shortages and degradation? Would you be more apt to go if you had a way of slipping away into your own simulated virtual-reality to pass the time? Would you be able to distinguish this new reality from your old one? What if something started going horribly wrong on your voyage – would you turn back, even with a worldwide audience back on Earth anxiously awaiting news of their planet’s salvation? Or would you continue, uncertain of whether your own life, virtual or otherwise, was in imminent danger?

Saturday, January 24, 2009

CAPRICA writers room shaping up

Mo Ryan got the news yesterday...

The "Battlestar Galactica" prequel "Caprica" will have some familiar names among the credits when it debuts next year on Sci Fi.

Jane Espenson, co-executive producer of “Battlestar Galactica,” will have that title on “Caprica” and will eventually become “Caprica’s” showrunner.

...Ron Moore said he’d be running the writers’ room when it first convenes in early February, but he added that at some point, he’d be handing over those day-to-day showrunner duties to Espenson, who will take on the title executive producer midway through the season.

...Espenson said that "Battlestar" writers Michael Taylor and Ryan Mottesheard would also be joining the "Caprica" staff. On Jan. 16, the day "Battlestar" returned with the first of its final 10 episodes, Galactica Sitrep reported that "Battlestar's" composer, Bear McCreary, as well as its production designer, Richard Hudolin, and special effects supervisor, Gary Hutzel, would also be working on "Caprica."

Wednesday, January 14, 2009

Has VIRTUALITY just been “Foxed”?

As several of you have emailed us to point out, Fox did their TCA presentation in Los Angeles the other day, and BATTLESTAR fans (as well as those poor Whedon fans) are soaking up a short but ominous statement by Fox exec Kevin Reilly about the 2-hour pilot for Ron Moore and Michael Taylor’s new SciFi show VIRTUALITY:

"It could air as is, and there's a certain segment of the audience that would flip over it, but it is, I think, right now a little bit too dense," Reilly said. "They shot a two-hour pilot, and I think the storytelling probably would have been served as a one-hour, so they're going in, and they're recutting, and we're going to look at it. It's pretty cool."


As we have mentioned before, there are signs on the wall that Fox has lost their appetite for this adventurous and smart pilot, even though they seemed excited about the great script that went into production last summer. Meanwhile, Fox is completely reshooting the pilot for another SciFi show they had been even more excited about publicly, BOLDLY GOING NOWHERE.

Are BSG fans getting their first taste of yet another case of a cool new sci-fi show “getting Foxed”? (Whedon fans: please don’t start crying, I can’t take it anymore. Seriously.)

It will be a darned frakkin shame if this project doesn’t make it to air. The script we got our hands on last year was pretty terrific and definitely something BSG fans will be interested in. Is Fox’s recent recommitment to SFF programming wavering already? Let’s hope not. And if they dump VIRTUALITY? Well…it sure would be great if HBO did a Sci-Fi show…look what they just did with vampires.


Meanwhile, Televisionary has procured an exclusive statement from Michael Taylor responding to this TCA news:

"Ron and I think the show is great as is. A lot of people definitely would dig it, and not just the Battlestar audience; this could have an even wider appeal, and as a network show it should. And we've also already cut it down quite a bit from its original two-hour run time to satisfy network concerns about pace and to prune some storylines.

But at the same time, Reilly's right about it being a little dense. It's dense in the same way Battlestar was/is, in that it introduces a bunch of complex, intriguing characters, along with a compelling sci-fi scenario with several layers to it. In other words, it's dense in the way good science fiction often is. The pilot puts a bunch of balls in the air but I think it does a great job of juggling those balls and setting up the scenario up in a way that makes it easy for the audience to understand without having to be hit over the heads with a lot of heavy-handed exposition. That said, it's definitely challenging material, the kind of story you need and want to pay attention to, especially in the pilot. But to us that's what made it so much fun to create, and what will ultimately pay off in series, by allowing us to tell exciting layered stories in the mold of shows like Lost (and Battlestar, of course)…”


What about you, dear readers? As some of you know, the pilot script was recently made available at SpoilerTV for anyone to see. Have you read it, and what did you think?

Monday, October 27, 2008

Unfinished Business: an interview with Michael Taylor

Just after the Season 4.0 episode “Sine Qua Non” aired earlier this year, Sitrep arranged an interview with Michael Taylor, Co-Executive Producer and Writer on BATTLESTAR GALACTICA and on the new pilot VIRTUALITY. He proceeded to get incredibly busy this summer, causing the response to be delayed. Until now.

Taylor joined the BSG writing staff for Season 3, having previously worked as a writer for STAR TREK: DEEP SPACE NINE and STAR TREK: VOYAGER, and as producer and writer on THE DEAD ZONE. BSG scripts by Taylor include ”Unfinished Business,” “Taking a Break From All Your Worries,” and “Crossroads Part 1.” This season he penned “Razor,” “The Ties That Bind,” “Sine Qua Non,” and the upcoming 4.5 episode “Islanded In A Stream Of Stars.”

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Logan Gawain: When did you realize that you would spend your life as a writer?

Michael Taylor: I’m not sure if I’ve ever had that kind of epiphany. Even now, there are days when I may be given to question my longevity in my chosen profession based on what comes out of my computer. But I do know that I’ve pretty much always identified myself as a writer of one kind or another. In school that mostly meant a writer of essays and newspaper stories. I didn’t do any real creative writing until later on in college, when I took a short story workshop with none other than David Milch, who gave me an A and told me never to become a writer, setting the tone for my dysfunctional relationship with my muse. After college, I took a job at a newspaper. Which was great training in its own way—daily deadlines tend to beat the luxury of a “writer’s block” out of you. But I was never really satisfied with that career choice, and lacking the fortitude to make a rational decision to quit, I instead got myself fired, moved to New York and started a rock band. I highly recommend that all aspiring writers start rock bands. My band took to watching The Simpsons after rehearsal, and one day I had an idea for a Simpsons story and ended up writing my first spec script. The script, through some form of Divine Intervention, ended up in the hands of a successful freelance TV writer—Rene Echevarria—who at the time happened to be living across the street from me in New York’s East Village and drinking at the same bar. Rene had been selling scripts to Star Trek: The Next Generation, where he would soon be hired on staff. He encouraged me to try writing a Trek spec, which I did, and which got me the opportunity to pitch to Deep Space Nine. I sold four scripts before I got hired onto the Voyager staff, but it wasn’t till several years after that, when I was on my second job, that it occurred to me that I might actually make a steady living as a writer.

So that’s my long answer to your short question. Glad you asked?

LG: Who were some of your inspirations, role models, or mentors?

MT: I’d have to say that movies have been one of my main inspirations, an enthusiasm my parents helped stoke from an early age, with little concern for “R” ratings. As for role models and mentors, I’d say my friend Rene was probably my first mentor. He helped get me started at Trek as a freelancer by encouraging me to write that spec, then bought one of my first pitches. Once I landed on Voyager, I found a great mentor in Joe Menosky, a truly brilliant writer. But then I also learned a lot from Brannon Braga, Ken Biller, Bryan Fuller, and just about everyone else associated with that show. That’s one of the lessons I’ve tried to keep with me—that you can find inspiration in the work of many of your fellow writers on shows you work on, whether they’re above or below you on the totem pole. And from directors and actors as well, if you have the chance, as I did from fairly early on, to work with them directly.

Michael Piller, my boss at The Dead Zone—my second TV writing gig—was another great mentor and role model. And certainly Ron Moore, on both Battlestar and Virtuality, the Fox pilot we’re doing together, has helped me take my work to a new level.

LG: I was a big fan of Deep Space Nine, and all DS9 fans hold “The Visitor” up as an example of what made that series unique. “And In The Pale Moonlight” pushed the Star Trek utopian universe into much darker territory. Since Ron Moore was co-exec producer of DS9, and David Weddle and Bradley Thompson worked on DS9, do you feel that in some ways DS9 was a sort of beta-test of themes and ideas that would later come into full view with Battlestar Galactica?

MT: Absolutely. And you should know that Ron rewrote my freelancer’s draft of “In the Pale Moonlight,” making it much darker and more profound, so it’s no coincidence that it prefigures some of the concerns and predilections that later found full expression in Galactica.

IN THE PALE MOONLIGHT,
STAR TREK: DEEP SPACE NINE

LG: Michael Angeli described Ira Steven Behr as “a godfather to a bunch of us” and as a “connector.” How would you rate Ira’s effect on you and your work?

MT: I only got to work with Ira when I was freelancing for Deep Space Nine, but I think even then he defined for me what a show runner should be. I remember he came in one morning while we were working on a break for one of my episodes, and said he had almost driven off the road the previous night when he realized we had made a serious mistake with one of the characters. He figured all of us must have had the same reaction. In fact, none of us had, and certainly none of us had narrowly avoided rocketing off an on-ramp while pondering the difficulties of the break. What that told me is that Ira, like all great show runners, never stopped thinking about his show and sweating the problems. The problems of the characters seemed as real to him as his own.

LG: You also worked with Michael Piller on The Dead Zone series. The connections keep piling up, since Piller worked with Ron on ST: TNG, and DS9, as well as with Ira. So, what can you say about what it was like working with Piller and what was it like to know him?

MT: As I mentioned above, I consider Michael one of my mentors, but when I joined the Voyager staff, he was just a consultant on the show. It wasn’t till I joined the Dead Zone staff that I got to work with him directly. Like Ira, he was a consummate pro who was intensely engaged with the characters and stories he created, but who rewarded writers for thinking outside the box and avoiding anything that smacked of convention.

The first rule of Galactica Fight Club is…
UNFINISHED BUSINESS

ProgGrrl: “Unfinished Business” (and even more so the extended cut included on the season three DVD set) really broadened the view of so many of the personal relationships between the show's characters. Other than establishing the reason for the drastic changes in the Lee and Kara dynamic that were first shown in the season two finale, what other major goals were on the plate when writing this episode?

MT: Well, in a general sense, we just wanted to fill in some of the backstory of that missing year, and to do it through the lens of some single eventful day in the lives of our characters. When I first pitched the idea of doing a Fight Club-like episode, Ron thought it would be the perfect present-day bookend to pair with those beats from the past. But there were no real “goals” beyond that general intent, apart from putting the Kara-Lee relationship front and center and taking it to a new place. The story also evolved in a very organic and unconventional way, partly as a result of production and scheduling issues. Because the New Caprica exterior sets had to be struck before this episode—the eighth of the season—was slated for production, we ended up writing and shooting the entire past storyline first, then returning a couple of months later to shoot the present-day boxing sequences. Given that this was my first Battlestar episode, it was a bracing immersion in the unconventional BSG creative process that Ron Moore fostered (translation: Ron threw me in the deep end of the pool and laughed while I floundered), but ultimately very liberating.

"I don’t care who frakkin’ knows!"
Baggage delivered in UNFINISHED BUSINESS

PG: In an interview you did around the time “Razor” aired you mentioned that the editor of “Unfinished Business,” Michael O’Halloran, was the one who campaigned for the longer cut to get on the DVD. What are your feelings about the broadcast cut versus the longer cut, now that both are available for all to see?

MT: As a writer, my personal tendency is to resist cutting anything in the subconscious hope that the network might be so overwhelmed by the quality of the piece that they would decide to cut the commercials instead. Never seems to happen. So the opportunity to see the entire script play out was very enticing. On the other hand, after watching—make that wallowing—in Mikey O’s luscious extended cut for a spell, I perversely found myself gaining a new appreciation for the concision and compressed energy of the original TV version. In other words, I think they’re both pretty cool.

Adama and Tyrol work out some issues
in UNFINISHED BUSINESS

PG: What has been your reaction, if any, to the various and often heated fan responses to episodes like “Unfinished Business” and “Taking A Break From All Your Worries,” which spend most of their screen time delving deeply into the character’s private and emotional lives, instead of a more typical sci-fi plot?

MT: Hey, I like a good space battle as much as the next geek, but as I’ve gotten older I’ve found character drama more satisfying. That’s what drew me to Battlestar in the first place and it also colors my current TV watching habits, as I find myself gravitating to new shows like Mad Men that place a similar premium on character work. Which is not to say that I haven’t relished the opportunity to write shows that are heavy on both character and action (c.f., “Razor”). But one of the things that’s so cool about BSG is that sometimes you can plain forget that most of the action takes place in outer space. For example, I recall that Ron was very proud of the fact that “Unfinished Business” had so little sci-fi business—maybe just one shot of a Raptor flying overhead in an early New Caprica scene. But then the sci-fi trappings of BSG were never the point, which in an odd and perhaps counterintuitive way is why it was such a sci-fi milestone.

"For all his crimes, he’s one of us."
TAKING A BREAK FROM ALL YOUR WORRIES

PG: “Taking A Break” brings front and center many of the most profound themes of the show (guilt/culpability/justice/redemption) and aims a magnifying glass at the Baltar and Apollo characters. It also presents a rather unusual tone…I think that comes from so much screen time given over to Baltar’s striking hallucinations. Many fans I talked to back then became fascinated with the meticulous intercutting between Lee’s apology speech to Dualla at the bar, and Baltar’s speech to Gaeta about culpability and forgiveness. What were the goals here, and how much of this came during shooting and cutting?

MT: As I recall, the decision to intercut the scenes was one that Eddie Olmos, who made in post, and which Ron then refined in his editing pass. Battlestar episodes tend to run long, and this one was no exception. But as the saying goes, necessity is the mother of invention, and in this case Eddie used intercutting both to condense the material and to find connections between scenes that weren’t necessarily envisioned by my script.

"Kara Thrace and her special destiny?
Sounds like a bad cover band."
TAKING A BREAK FROM ALL YOUR WORRIES

LG: How did the episode evolve in discussions with Olmos, and how would you describe working with him on refining and crafting the impact of an episode?

MT: In addition to being a brilliant actor, Eddie is also—as should be pretty obvious by now—a very talented director. His directing process also seems draw from the same well of instinct and intense emotionality that he taps as actor. The result is that he comes up with a lot of ideas and images that that can feel surprising, even startling at first, but ultimately prove very effective means of deepening the meaning of a scene or story. For example, in “Taking a Break,” he initially wanted to have a lot of “little people” crowd around Baltar in his vision tub and then drown him. At first, it seemed weird to me, like an outtake from The Wizard of Oz. But it was really the image that was compelling to Eddie, and as he continued to think about it, the “little people” became children, resulting in one of the most compelling visual sequences of the show, as these burned and bloodied little kids—presumably the youngest casualties of the Cylon attack on Caprica—carried Baltar down to a watery grave.

"In his eyes, he’s the victim, not the criminal."
TAKING A BREAK FROM ALL YOUR WORRIES

LG: Eddie also worked with Bear McCreary on selecting songs for the background in Joe’s bar -- did you work with them on the song selections?

MT: Nope. That was all Eddie and Bear. The multi-talented EJO is also a musician and songwriter. In fact, he also created the melody for the little lullaby that Baltar and Number Six sang at the top of the episode.

PG: Do you find any major difference between writing for a serialized drama versus writing for a show that creates more stand-alone stories? Does it ever raise questions knowing how much work the viewers may need to do to catch up?

MT: There is a difference, and Battlestar is definitely the most serialized drama I’ve worked on. But then many of the most compelling dramas of recent years have been equally serialized, whether it’s The Sopranos, Lost or The Wire, etc., so I’d guess that a lot of viewers have gotten used to this. In the case of BSG, I’ve met plenty of fans who watched the show from the beginning, and a roughly equal number who picked it up a season or two in and caught up by watching the DVDs. And call me a “Method” writer, but while there have been plenty of good TV “dramas” that weren’t very serialized (Law and Order, CSI, and a lot of the procedural shows, for example), for my money the real drama comes from character and the evolution of character, and that requires a serialized approach.

LG: I asked Angeli about how “Guess What’s Coming to Dinner,” and “Sine Qua Non” are so closely linked, if you two shared drafts and such to make it all fit so seamlessly, and he said, “As for endings and beginnings, Taylor and I follow each other often and we always hash it out together.” How would you describe that process, and since “The Hub” follows on the heels of “Sine Qua Non,” did you have similar discussions with Jane Espenson?

MT: Whether by intelligent design or mere chance, Michael and I have indeed tended to follow one other. So naturally we talk and swap drafts, and so does the staff as a whole. With “Sine Qua Non,” I decided to pick up from the moment Mike’s show left off by playing out the death of Natalie, the ill-fated Cylon leader. There’s even a more subtle connection or “tribute” here, since I had her mutter the words of the Cylon death prayer (or “Cylon Kaddish,” as Mike likes to call it) that Mike invented in his first Season Three episode, “A Measure of Salvation.”

With “The Hub” and “Sine Qua Non,” Jane and I were telling a pair of stories that were happening at the same time but in different settings and involved different sets of characters. So they weren’t “serialized” in the sense that we typically understand the word. But Jane and I still consulted because there were overlapping story elements, like the Raptor that makes it back to Galactica with a dead pilot aboard. And of course, there are parallel themes at work as both Adama and Laura, through different means circumstances, come to realize how much they love and need each other.

“I can’t live without her.” Adama sets off
to find Roslin in SINE QUA NON

LG: A number of your episodes have been directed by Edward James Olmos. What does working with him bring out in the process?

MT: As I said above, Eddie’s connection to the material—and to the series as a whole—is profoundly emotional. As a result, in my experience he’s less interested in critiquing story elements than in finding means—through aspects of staging or visuals—to bring out deeper layers of meaning from the scripts—layers that sometimes weren’t apparent to the writers. And with Episode 420 (“Islanded In A Stream Of Stars”), all I can tell you is that given Eddie’s deep bond with the series, he takes the show’s theme of “endings” very seriously, and even to a disturbing extreme. But you’ll see.

LG: “The Son Also Rises” introduced Romo Lampkin, and you picked up Romo’s story with the trial in “Crossroads Part 1.” What were some of the challenges in working on that script, since you were basically given the middle piece of a three parter?

MT: The main challenge was trying to maintain the ridiculously high bar that Michael Angeli set when he created the remarkable character of Romo Lampkin, and to give the equally remarkable Mark Shepherd enough scenery to chew. That being said, once I got in the swing of it, it was a lot of fun. As a writer—by definition someone who cares about words—it’s great fun to write a character whose verbal dexterity and intelligence is always threatening to outstrip your own.


The Trial. CROSSROADS PART 1

PG: In “Razor” you drop the bomb that Kara Thrace and Her Special Destiny might not be so good for humanity. When did the ‘harbinger’ idea get introduced into the writers room -- during the creation of season three, or while breaking “Razor”?

MT: The network wanted a sense that “Razor” was in some way setting the table for the fourth season. We talked it over with Ron, and it ended up boiling down to a few lines of dialogue that I wrote into the ending of the show. We’ve since had to recall the “harbinger” prophecy so many times that I may refrain from ever using the word again. Around the writers’ room, Kara was simply referred to as the “hamburger of death.”

LG: Supposedly Universal Home Video wanted the extended Hybrid Prophesy on the longer DVD cut of “Razor” to kind of promote BSG Season 4. What was the challenge in coming up with that kind of foreshadowing prose poem, that sets up events from the occupation of New Caprica, all the way to the Cylon Civil War and the revelation of the final five?

MT: It was intensely challenging. And fortunately I didn’t have to do it. Since I was already writing another script, the task fell to the estimable Mark Verheiden, who probably knocked it off in all of few minutes or so.

PG: The “Razor” telefilm is labeled as episodes 1 & 2 of Season 4.0. When breaking and writing it, did you feel like you were working on a feature, or on the TV show? Was there any difference for you?

MT: I always thought of it as a movie, if only because that was way cooler. As in, “Hey, I’m writing a frakkin’ movie!” And while the network may’ve required us to break the script into two halves, I’ve never seen actually “Razor” air as anything but a movie. So I’m not sure who, if anyone, has been forced to watch it in two parts. To quote Mr. T, I pity the fools.

PG: On the “Razor” DVD commentary by you and Ron Moore, there is a discussion about the characters on the show who have become female in the reimagined series (Starbuck, Cain, Boomer). You mention that whereas in the 1970s Battlestar, these characters would stalk around flourishing canes, switches or cigars as masculine symbols, now they are “women with real balls.” Many of the female BSG fans I know are completely entranced by all the ballsy women on this show. Do you and the rest of the writers feel you are doing anything new and different for women in science fiction? What do you think about some calling the show a possible “feminist classic”?

MT: I’ve got absolutely no problem with calling Battlestar a “feminist classic,” or for that matter the greatest work of cinematic art ever committed to film, or even the cornerstone of a healthy diet. But the truth is that Ron set the mold with the miniseries, by creating indelible characters like Laura Roslin and Starbuck, and all the rest of us had to do was to fall in love with them and try to sustain them, like a healthy romantic fantasy, for the duration of the series. And personally I do like my women on the ballsy side, if not to the degree that Eddie Murphy might (not that there’s anything wrong with that). I miss Starbuck already.

LG: Were you involved in the casting selection of Nico Cortez? He was perfect as Young Adama.

MT: I was not involved in the casting, but I agree: he was perfect. So perfect that Mojo (Adam "Mojo" Lebowitz), one of our VFX guys, has been relentlessly campaigning for a “Young Adama” series.

LG: Fans of the original BSG (like me) loved seeing the old school Cylons in action. Since the VFX guys pulled it off so well, do you hope to see stuff from the first war again, possibly in future telefilms?

MT: The Old Cylons will rise again. ‘Nuff said.

"She’s the President – not some
frakkin’ skin job I’ve been banging!"
Adama and Tigh come to blows in SINE QUA NON

LG: One of our readers, Ellen Chapman asks: In “Sine Qua Non,” there is a huge number of shocking revelations even for a BSG episode - Caprica's pregnancy, Adama and Tigh's fight, Romo's mental illness, Adama's resignation. Was there much discussion in the writer's room about what you would have to do to avoid the episode becoming soap-like?

MT: No, and it hindsight we should’ve worried about that. But the episode seemed to work well on the page. It was only after it was shot that it became apparent just how much story we were trying to jam into 42 minutes. This is one episode that would be well served by an extended cut, but that’s the way it goes sometimes: if you consistently try to tell ambitious stories, occasionally you bite off a bit more than you can chew. I still dig the episode, though. I just wish all those jostling storylines had more room to breathe, and that Jake the Dog, in particular, had more airtime (more on that later).

LG: It seems by this point in the series, everyone’s emotions are raw. They’ve been stuck in space for all these years clinging to hope of finding earth... They seem emotionally spent and on the edge of sanity by this point. Many are in the throes of uncontrollable, powerful visions. I heard a writer once describe the process as chasing the characters into a tree, and then hurling rocks at them. Did you and the rest of the BSG writers enjoy tossing rocks at the characters and seeing how they react?

MT: Throwing rocks at treed characters strikes me as a somewhat sadistic metaphor. Or is it simile? I prefer to think that if we appear to torment our characters it’s because the way they deal with obstacles and setbacks—which is not always heroically—makes them seem that much more human. So call it “tough love” and I’m with you.

Adama reads to Roslin, and Tory does the deed, in THE TIES THAT BIND

PG: All of us Battlestar Galactica (and Friday Night Lights) fans are waiting patiently for any news about the pilot for Virtuality, written by yourself and Ron Moore and directed by Peter Berg. Were you involved in the shoot this summer? Any news on when we might hear about the show’s fate?

MT: I was involved in the shoot this summer, spending some six weeks in Vancouver with our talented cast and director. We’re editing the show now and have our fingers crossed that The Powers That Be will dig it as much as we do and promptly green-light it to series.

PG: Showrunners, writers and TV producers have a lot of different opinions about interacting with fans in the online space. How do you view the online relationship between the creative team and a show’s fans?

MT: I don’t troll the webs that much, but when I do I often find some really thoughtful critiques—be they raves or pans. You can’t help but respond to that kind of material, and that’s probably how fans’ viewpoints affect me. The flipside of that coin, however, is that I don’t care much about more superficial assessments—fan polls, ratings, etc.—because ultimately I’m not trying to write for some group of strangers. The simple truth is, you can’t. You can only write for yourself and the handful of people you work with and hope that you audience responds to the same things you do.

RAZOR’s ballsy hamburger of death

LG: As the series wraps up, what’s been the best thing about working on BSG, and what will you miss the most?

MT: The best thing was getting the chance to write without worrying about the conventions and boundaries of mainstream television, while working with such a great group of writers. Okay, maybe that’s two things. And to say “frak” a lot. So that’s three things. What I’ll miss most is the chance to work with a remarkable group of writers. Oh, and Starbuck. I’ll really miss Starbuck.

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We have some questions for you from Sitrep readers (and to our readers, please note some have been edited for brevity).

One of the Season 4.0 episodes inspired a fan. Permanently.
[Courtesy Battlestar blog]

Peter asks: It seems to me and the fans I talk to, that your episodes are among the most emotionally challenging of the series. How is it decided which episode goes to which writer in this show -- particularly this year, when the whole season is one long story arc?

MT: Pete—can I call you Pete?—often the assignments are dictated just by who’s up next in the rotation. But since we’re each intimately involved in the crafting of the episodes that we’re assigned to, every story ends up being very much a reflection of the individual writer. So if my eps strike some as being among the most emotionally challenging, I guess that’s because I’m clearly the most emotionally challenged writer on staff. Wait, does that make sense? Maybe not but there may still be some truth in it. I’ll have to run it by my therapist.

Joseph asks: how likely is it that we might see more of Young Adama now that there are three BSG movies in the works? I thought Cortez was fantastic and myself would like to see more of the First Cylon War.

MT: So say we all. However, as of this moment, there’s only one movie in the works and it doesn’t feature Young Adama. So, um, you may be shit out of luck. In which case relish his brief shining moment in the sun and buy the action figure, which is also pretty cool.

Nico Cortez as “Husker” in RAZOR

Radii asks: Will the reason for the late emerging self-awareness of the Final Five, especially the fifth, happening so late in the story be explained? Why would the most important Cylon be the last to know?

MT: All will be explained, Grasshopper.

Wouter asks: In an interview last year you said that Boomer would be back “big time” in season 4. We have seen glimpses of her in a few episodes so far…can you confirm that there is more to come? Is this to happen in these remaining “front ten” eps, or later in the season?

MT: There is indeed more Boomer to come when BSG returns next January. She plays a significant role in the final run of episodes.

Karie asks: We haven’t gotten to see Lee and Kara spend much time together so far this year. Is there a specific reason this relationship is being ignored for the time being? Or has it been pushed aside for other things and we should not read anything into the huge gap?

MT: I think as a group we felt that we had taken that relationship as far as it could go for the time being. But rest assured, it will not be entirely resolved until the end of the series.

Ashoka asks: In “Sine Qua Non” are you and the other writers concerned about how colonial democracy is now being presented, with Admiral Adama essentially having veto power to prevent Tom Zarek from becoming president? Shouldn’t the population object to what amounts to a de facto military coup?

MT: No doubt, but I think it’s plain by now that the Fleet is anything but a model democracy. More charitably, it’s the closest thing to a democracy that our hunted and huddled masses can manage given their precarious circumstances and the very real need to balance freedom and security. Which may sound like a neo-conservative viewpoint, but I think if we ever get down to 30,000 people, we might be more forgiving of a benign autocracy.

"A genuine hero of the Resistance" - Jake’s back!
SINE QUA NON

John asks: Could you tell us the story of how the return of Jake the Dog made its way into this last episode?

MT: It was Ron Moore’s idea to give Romo a new pet to replace his dead cat, and to make that new pet Jake. Jake had an even more prominent role in the script, but what was arguably his “big scene” was left on the cutting room the floor. The scene called for Romo to look deeply into Jake’s eyes, as if he might find some answers there to his doleful existential questions. It sounds goofy, but in a show that turned on an invisible dead cat, it was the kind of scene that helped pull together the many strands and dilemmas of the story, boiling them down to a silent but evocative moment between a confused man and a puzzled beast. In the end though, we thought it distracted from Adama’s final moment waiting in the Raptor for Laura. People before dogs, I suppose.

Mike asks: Should we read anything into the fact that the title of your episode "Sine Qua Non" is a Latin phrase translated into English during the course of the show? I.E., is it a hint that BSG is set in our far future?

MT: These are the kind of questions I hesitate to answer. Instead I would say it sounds like an interesting theory, so keep watching to see if you’re right.

"Everyone has his limits." Adama and Lampkin
discuss the meaning of SINE QUA NON

Ann asks: About the poem that Starbuck had written on her apartment wall on Caprica, the one next to the infamous mandala painting: it tells of 'watching a boy turn into a man'. Have the writers discussed if this poem has any import to the story as the painting did or was it just a random writing?

MT: According to David Weddle and Bradley Thompson, who wrote the mandala episode, the art department came up with the poem. So it’s a mystery even to us.

"Do I seem different to you somehow?"
THE TIES THAT BIND

Jeanne asks: I have a question about where Starbuck is at this moment of season four. She gets back after that really intense experience on the Demetrius and now appears to be a well-behaved CAG. She does not seem concerned about the hybrid message, Helo’s attempted mutiny, the Cylon ship she brought back just kidnapped the President, this Earth thing or what happened to her during her two missing months. And it seems that she is no longer under suspicion of being a Cylon and is back to her leadership position in the fleet. I was wondering to what extent these omissions were deliberate, to what extent you were making assumptions here, and to what extent things had to be cut for time or lack of primacy.

MT: As regards Kara’s present situation and her seeming attitude toward it, I would say this: denial is a powerful psychological drive.

Zoe asks: I really enjoyed the Sixth Sense-like game you played with Romo's cat - seeing it around the room when it was really dead, Lee tripping on the empty food dish. Was Romo really pushed over the edge by the cat's death, or was this another one of his calculated emotional manipulations to get Lee to go for the presidency?

MT: I don’t think Romo is quite that calculating, and hence I believe he truly was pushed over the edge by Lance’s death. At the same time, there was doubtless a part of him that wanted confront Lee with his own blind ambition and see if Lee could rise to the occasion, as he did, by forcefully making the case for hope that Romo was afraid to make for himself.

Alanna asks: Why did you guys reveal Lee Adama’s full name as Leland Joseph Adama? How do you choose which new aspects of a character's backstory to introduce in an episode? Have you invented character histories that haven't yet been shown for others on the show?

MT: The characters all have backstories that Ron created and the writers are privy to, but in this case I just up and invented Lee’s full name, thinking perhaps to highlight yet again his connection with his grandfather. And since no one else objected, it stayed.

Grant had several questions for you, and we decided to indulge him…firstly he asks: Who is probably your favorite character on BSG in terms of most enjoyable to write? And which character/relationship arc do you find most appealing?

MT: Gosh, I really do love writing them all. But I guess I would say Tigh is a definite favorite, given that he can be so heartbreaking and also so profanely funny. And from “Unfinished Business” you might rightly intuit that the Starbuck-Lee relationship is the one that probably has the strongest hold on me. The idea of the star-crossed lovers who may or may not be meant to be together hits a lot of personal buttons for me (which in turn may explain why I’m still single). On the other hand, I also dig the relationship between Adama and Tigh, which is equally volatile and yet somehow more grounded. These guys literally beat the crap out of each other and yet they hang onto their friendship. I guess that gives me a lot of hope about the way some relationships can survive no matter how much shit life heaps on them.

Grant asks: What other television shows do you currently watch and love? When you watch those shows, do you sort of subconsciously compare them to BSG and think about what you would've done differently, or are you able to turn "writer mode" off and just enjoy the shows on their own?

MT: I’m currently into Mad Men, Entourage, Californication and True Blood—which means my TIVO does its heaviest lifting on Sunday nights. And naturally if you’re the type of writer who’s never really satisfied with their own work, you can’t help but take lessons from other stuff you think is really good. But generally I don’t compare other shows to BSG, I just enjoy them like any other fan.

A couple of years ago, Time Magazine declared BSG the best show on TV. This year, Mad Men seems to be the series that is getting the most critical attention, and deservedly so—because it’s fresh, brilliant and very cool.

Which isn’t to say that I don’t think Battlestar still isn’t one of the best shows on TV. And come January, I think we’re going to prove it again.